![]() ![]() Expressions – In addition to a more refined editor, After Effects’ handling of expressions is more intelligent, looking for values that do not change over time (within a comp) and then processing that calculation only once, freeing up CPU cycles for other tasks.Now it is possible to use the assets built into these files to generate comps on import directly, and in general, AE processes these files more quickly than in the past. Faster / Better EXR Workflows – Use of EXR files in generating VFX is a long-standing, essential workflow in AE.GPU rendering enhances the preview playback performance, and gives you a clear, and more detailed real-time preview of your project.” We will have to wait and see what the verdict is from long-time users, especially Mac users who are traditionally hindered by AE and PR’s stronger reliance on NVIDIA GPUs for performance accelerations. You can also leverage the new GPU-accelerated display system core to achieve an accurate view of your designs without breaking your creative flow. Preview / Playback – To quote directly, “This release of After Effects offers threading improvements which give a sharper and quicker preview playback.Metal (macOS) – Adobe has moved on from the previous OpenCL acceleration technology and has now officially adopted the approach of using Apple’s Metal API for GPU acceleration of select features.Here are some highlights, with hints from Adobe that more significant changes (such as a new, multi-threaded CPU renderer) may be on the horizon. The AE team has begun to improve the After Effects core and rendering engine to address long-standing complaints about the inability to design and iterate in real-time (or anything close to real-time) when working with complex compositions. Improved Compatibility Reporting – Does a better job of letting you know when your OS and/or GPU drivers are incompatible with Premiere Pro. ![]() Multiple UI improvements when working with Motion Graphics templates from AE.Time Remapping (up to 20,000%) – This can allow you to create a time-lapse effect from very long source clips rather than working with large numbers of individual photos.For example, vertical smart-phone formats, or cinematic 16:9. This feature allows you to automatically crop footage (including graphics and edits) to match a specific screen type. (New) Auto Reframe – Also powered by Adobe’s Sensei AI algorithm.It has now officially adopted the approach of using Apple’s Metal API for GPU acceleration of select features. Metal (macOS) – Adobe has moved on from the previous OpenCL compute acceleration technology.They’re not all covered here, but some of the highlights include: Performance The Adobe video team has implemented what I would consider being a more significant number of useful “JDI” type improvements. But now the original Warp command is more precise, allowing you to place additional control handles throughout the image, making it easier to change specific parts of the image. Transform Warp – There has never been a shortage of methods to warp pixel layers in Photoshop (e.g., Liquify, Puppet Warp, etc.).Improved Content-Aware Fill – Now allows you to more precisely define the area(s) from which the textures and colors in the selection will be replaced.The familiar masking workflows still apply when refining a selection. Improved Object Selection – The Object Selection tool and Select Subject command now use the Adobe Sensei AI algorithm to more accurately detect and select objects (or parts of objects), with fewer steps than were previously required. ![]() Many of the presets themselves have been updated, particularly the gradients and shapes.
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