![]() This keeps it in line with the previous Metro games, but makes moments of genuine characterization feel hollow, and strange as Artyom remains silent. It also doesn’t help that Artyom still doesn’t speak in-game, just his loading screen narrations. Also, the initial event that serves as the catalyst to leave Moscow’s metro seems a little far-fetched. While riding the train between stops, there are some charming moments of characterization for the small crew travelling these rails, but the supporting cast is never elevated past being props for the purpose of pathos. Your companions aren’t portrayed much better, either. ![]() Anna is almost a manic pixie post-apocalyptic dream girl. The way the relationship is between Anna and Artyom is especially egregious, with moments that make me cringe despite their sincerity. Despite the sprawling nature of the narrative, there are so many cheesy lines and an undercurrent of juvenility that often took me out of what would otherwise be a great story. Metro Exodus’ story is epic, sprawling across Russia, and into many interesting locales. Screenshot: Metro ExodusĬrafting is a major part of Metro Exodus, as it’s one of your main sources for filters, ammo-and it also serves as a way to clean your weapons, and repair your protective mask. No more worrying about saving your “good” ammo for hard encounters-thankfully. Gone is the mechanic of premium bullets and bullets as currency. ![]() Luckily, you can carry a weapon that allows ammunition crafting away from benches-the ball bearing gun, or the crossbow. You can craft it, but you won’t always be at a crafting bench to make bullets. If you aren’t a murderous dick, human NPCs will even give up and surrender to you, rather than die fighting a pointless battle.Īmmunition, as is Metro tradition, is rare. You have the normal lethal, and non-lethal options-with the ability to one punch people unconscious in the middle of a pitched battle (with huge cheese potential if you want to save bullets)-but whatever morality system that Metro Exodus uses to keep track of the player’s actions aren’t always immediately apparent. There is a heavy stealth focus (though you can choose to run and gun) but even the stealth approach actually manages to feel overpowered. There is just something off about the way the guns feel, that make it not as fun as even the recently released (and panned) Fallout 76. The gunplay isn’t very satisfying overall, despite the weapons being interesting, and feeling hefty. Screenshot: Metro ExodusĬombat in Metro Exodus is probably one of the weaker aspects of the gameplay, but not by much. Those open world sections are punctuated by more linear sections you will be familiar with if you’ve played the other games in the Metro series. The further you get from Moscow on your journeys, the more you’ll run into different creatures. Each of these locations usually has enemies unique to it-something suited to their specific environment. These open world sections are varied in their environments: you have frozen wastes, deserts, verdant forests and wet swamplands. Instead, when you and your group come across a new point of interest to explore, you usually have a new open map to run around and explore. Metro Exodus is open world flavored, but doesn’t stay open world the entire time. There are still exceptional examples-especially the feral mutants, with their stabilized heads and bobbing bodies-but there are a few clunkers in there. In fact, some of the character models for the mutant beasts you run across tend to have mixed results. ![]() The animations for some of the monsters…are not so amazing. You’re in first person the entire time, but wiping your mask, or pulling out your lighter all looks and feels great. The animations for the player character are amazing. The fidelity is just outstanding, and makes everything in Metro a pleasure to experience. The character models aren’t always the best, but the facial animations are impressive. It has an insanely detailed world, with graphics that come close to photorealism at times. Metro Exodus is no exception, as it feels almost oppressively atmospheric from the very beginning. The Metro games have been known for their graphics and atmosphere.
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